Asset bundles in Unity can be tricky. I’ve spent a lot of time at work developing a pretty slick bundling system. The system pulls the latest from our git repo, then uses manifests to pull in new procedural assets, then … Continue reading →
06. June 2016 by evan
Categories: Software |
Tags: AssetBundles, assets, backend, bundles, easy, example, simple, tutorial, unity, unity 5 |
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